We created some way cool Binding scenes last night, introducing the basic Sorcerer dice mechanic, the use of Descriptors for bonus dice, and rollover bonuses. Afterwards we went quickly through an example combat to show sequencing, aborted actions, temporary and lasting penalties, etc.
We went through all the preparatory work for each character seperately and then did their Binding rolls together. That meant I had to roll 4 sets of dice at once, so it wasn't really 'simultaneous', but I thought it worked ok nonetheless.
I'll describe each ritual separately. Starting with....
Dom's character Brutus (Sta:2 Lore:4 Will:4 Hum:4), a defeated Black Rock Gladiator close to Nimrote, is Binding Cassius (Sta:4 Lore:4 Will:5 Power:5) a demon themed around the destruction of loyalty. It's Need is acts of disloyalty. Dom had the ritual worked out very quickly and only a couple of suggestions from the rest of us were required.
Under starlight on the sands of the Back Rock arena, Brutus focused on his bitterness and anger at being crushed in combat, and, vowing that it would never happen again, began the ritual.
Past (5) vs Humanity (3): [Past:Black Rock Gladiator and Price:Bitter (-1 to Humanity rolls)]
All 5 of Dom's dice were lower than mine! 3 penalties going into the next roll.
A Total Victory for our very first Sorcerer roll but I couldn't really see how to apply it.
Brutus smashed handfuls of wasteland scorpions and then used their poisonous green ichor to paint powerful mystical symbols on his face and body.
Lore vs Stamina: reduced the penalties down to 1 into the next roll
Brutus scrawled a powerful pattern of a wasteland beast that Nimrote had saved him from into the sand, and at its center he crushed Nimrote's favorite lucky charm (that Brutus had earlier stolen).
Lore vs Power: Dom's penalties increased to 2 going into the final roll.
Dom demanded a Humanity check for stealing the lucky charm! I suggested if he destroyed it rather than just burying it in the sand that would be more 'deserving' of a check. Dom rolled and avoided Humanity loss.
For the Binding itself Dom was rolling 5 dice for Brutus' Will (including descriptors) against my 7 for Cassius (including the 2 penalty dice). Given the way I had been rolling he wasn't very optimistic about the result.
Somehow Dom managed 2 victories! The Binding strength is +2 in Brutus favor.
More later,
Karl