Hi all,
We have:
- Bish, the androgynous Angel (TeaPartyAdvocate)
- Fluffy M(urder), the Gunlugger who says "play nice" but who doesn't (Archivaria)
- Kite, the leather-clad sexy-violence-man Battlebabe (Bryce)
- Cob, the rootin' tootin' straight-shootin' Driver (AtheistCrusader)
- Pinkie, the gruesomely-accessorised Chopper (Steve)
For those of you that are curious, and for the players to start having a think, I have added some descriptions of the roles available. Players, please don't pick now - just have a think about the ones you are interested in; remember we can't double-up.
BRIEF INTROS
Use these when the players are curious about a character but can’t figure it out just with a quick casual look.
Angels are medics. If you want everybody to love you, or at least rely on you, play an angel. Warning: if things are going well, maybe nobody will rely on you. Make interest-ing relationships so you’ll stay relevant. Or sabotage things, I guess.
Battlebabes are good in battle, of course, but they’re wicked social too. If you want to play somebody dangerous and provocative, play a battlebabe. Warning: you might find that you’re better at making trouble than getting out of it. If you want to play the baddest ass, play a gunlugger instead.
Brainers are spooky, weird, and really fun to play. Their moves are powerful but strange. If you want everybody else to be at least a little bit afraid of you, a brainer is a good choice. Warning: you’ll be happy anyway, but you’ll be happiest if somebody wants to have sex with you even though you’re a brainer. Angle for that if you can.
Choppers lead biker gangs. They’re powerful but lots of their power is external, in their gang. If you want weight to throw around, play a chopper — but if you want to be really in charge, play a hardholder instead. Warning: externalizing your power means drama. Expect drama.
Drivers have cars, meaning mobility, freedom, and places to go. If you can’t see the post-apocalypse without cars, you gotta be a driver. Warning: your car’s going to be awesome, but you’ll be at a pretty significant disadvantage when you aren’t behind the wheel, so be prepared for that.
Gunluggers are the baddest asses. Their moves are simple, direct and violent. Crude, even. Anyway if you want to take no shit, play a gunlugger. Warning: like angels, if things are going well, you might be kicking your heels. Interesting relationships can keep you in the scene.
Hardholders are landlords, warlords, governors of their own little strongholds. If anybody plays a hardholder, the game’s going to have a serious and immobile home base. If you want to be the one who owns it, it better be you. Warning: don’t be a hardholder unless you want the burdens.
Hocuses have cult followers the way choppers have gangs. They’re like a cross between a brainer and a skinner: strange, but social, and they’re more public, less intimate, than either. If you want to sway mobs, play a hocus. Warning: things are going to come looking for you. Being a cult leader means having to deal with your fucking cult.
Operators are freelancers, moonlighters, odd jobbers, schemers and fixers. They’ve always got one thing cooking, one thing in prep, and one thing on the verge of going wrong. If you play an operator you’ll always have something to do; unlike angels and gunluggers, you make your own business. Warning: your life is half getting ahead and half going under. Expect to swallow your share of water.
Savvyheads are techies. They have really cool abilities in the form of their toyboxes, and a couple of fun reality-bending moves. Play a savvyhead if you want to be powerful and useful as an ally, but maybe not the leader yourself. Warning: your toyboxes depend on resources, so make friends with someone who can scrounge or pull scratch.
Skinners are pure hot. They’re entirely social and they have great, directly manipulative moves. Play a skinner if you want to be unignorable . Warning: skinners have the tools, but unlike hardholders, operators and hocuses, they don’t have a steady influx of motivation. You’ll have most fun if you can roll your own.