I'm new in town. I'm hoping to run a game. Details are below, as are contact instructions for players.
Harbour City by Night - brief overview
Harbour City by Night is a World of Darkness game; that is, there are ‘things that go bump in the night’ – vampires, magic, monsters, and the other usual suspects of the supernatural; the world isn’t a pleasant place, but neither is it impossible to carve yourself a niche.
Game Setting: Harbour City is an alternative Sydney, Australia – just a universe or two over from the one we experience today. There is a big difference… the world most people know is just a sugar-coated topping. There is another world, beneath it; the World of Darkness. In Harbour City by Night, the characters (PCs) have all been newly created vampires, freshly inducted into the violent, dark and mysterious night.
Game Themes:
Character Level – finding your way in the world; taking the hand dealt to you and doing your best; carving a niche for yourself in the face of opposition
Setting Level – Order vs. Freedom; “A Shadow of a Threat”; Enforced Change
Game System: The game will use the old Storyteller system with a few extras from the Spirit-of-the-Century game. Basically, the emphasis is on telling a good story, and only using the dice to decide doubtful issues. You could be completely new to both and still pick up the general idea in a few minutes.
Storyteller / GM: I’m notoriously shy when it comes to speaking about myself. In a nutshell my educational background is in philosophy, law, geopolitics, history, education & economics. I’ve traveled through Europe and Australia. I’m straight, but un-married, have no kids, and love playing RPGs. I'm younger than my age, in apperance and outlook. I think there’s a good story to tell in the Harbour City by Night setting. If people have a good idea for a story they are welcome to step into the hot-seat and GM for a while. I’d like to see a rotating GM’s chair for I too like to play, but it makes sense for me to run the first few game sessions to get everyone into the groove.
Game Theory
I’m a pretty informal type of guy and a fan of the share-the-food, share-the-drink, share-the-story school of gaming. I like to see well developed character backgrounds and play-by-email downtimes. I enjoy blending the elements introduced by players into the story as much as possible. If possible, I’d like to run through brief one-on-one sessions with each player to bring their character into the world of Harbour City by Night.
When do we get to play?
I’d like to game regularly, once a week or once a fortnight. Not all players need to be present at all games so if people will regularly miss a game, then that is fine.
Game Historical Background
Harbour City was established as an English penal colony over two hundred ago, growing to become a thriving city. The nation of Australia came into being pretty much as we know it today. There have been minor differences owing to the more prevalent nature of the supernatural, but just as water finds its level, so too has history followed a common path.
What the Characters Know… will be revealed to players.
Those keen should let me know via this portal or via PM.