watergoesred wrote:I've burned to run a campaign of Dogs in the Vineyard for years. I didn't add it to the list because I've played. And though I've played IAWA, I'm not so sure I've played it according to how the Rules As Written.
Run DitV! I'll play it!
I think you made a good attempt to run IaWA as the designer intended.
watergoesred wrote:I've heard good things of Fiasco and I've kinda of made a deal with a mate to make a Heist rpg with him. I'm hoping Fiasco might save me.
I haven't heard anything about Fiasco, other than that it is a Jason Morningstar game. Which is really enough for me to want to play it, actually.
watergoesred wrote:Shock was also on my short list. As was Sorcerer, which I've only heard faint whispers in the dark about.
I haven't heard much about Shock, but it sounds interesting. I have the PDF.
I've played in Karl's Dictionary of Mu game, which used Sorcerer and was fun. I'm not sure about Sorcerer as a system - it is very minimalist and I tend to like systems with a fair degree of crunch. But I'd like to try the default setting of Sorcerer.
watergoesred wrote:Narayan, from my experience Burning Empires is bulky because has lots of facets and breadth. Burning Empires has plenty optional rules but I think they take but a small slice of the tome. But I'm not familiar with any other Burning * books so I judge your comparison well.
Ah I see. It would be great to get stuck into a system like that. I've run Mouse Guard, which is sort of "Burning Wheel Lite" and was caught off guard (haha!) by the depth of the system. I wonder if Burning Wheel is similar in that respect?
Steve wrote:I have read that if Burning Empires were laid out in a form factor similar to D&D and WoD games it would end up being less than 200 pages long.
I can't speak for D&D, but I'm not sure if it would be so concise if it was a World of Darkness game line. While the core books tend to be about 300 pages or so, they sure like spinning out sourcebooks. Or, at least they did - they haven't published much material in ages.
andrewthotep wrote:1. Kult
2. Don't Rest Your Head (and I would be prepared to run this one... sometime...)
3. Ars Magica
4. An actual tabletop 'Vampire: The Masquerade' campaign that starts in the Dark Ages and goes onwards.
5. Eclipse Phase (I want to be a post-singularity-trans-human space cuttlefish more than anything in the world!)
1. Darker than the World of Darkness! Nice. I think you and The_Exile would have a lot to chat about!
2. Yeah, I want to play this as well. Luminous Tedium is another one who has this game on standby - I think.
3. You really should talk to Trithemius.
4. Yeah, that's a good idea. I don't care much for the system, but a Vampire game where you played through various stages of history would be awesome. Armydan's Vampire game was like this, but he kicked his off in the Napoleonic Age.
5. I find the setting intriguing. I think a few folks have played this here.